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Quern help
Quern help











The players are incredibly satisfied, the game is rated very positively by the community. Throughout the game you must follow the hints of the past as you delve deeper into the story to understand the extraordinary nature of the island, the purpose of passing the challenges and the importance of your presence. Quern is a first-person puzzle adventure in which the player is set on an island to solve its mysteries. The game is made by Zadbox Entertainment, a company of only four young developers. The game that's been among the leaders of the First Person Puzzle Renaissance wave, has been claimed by fans as the spiritual successor of MYST. Even the much-maligned Comic Sans typeface would've been better.The highly praised puzzle adventure game is coming to Xbox One in the second half of 2019. Also the text, rendered to look like hand writing, was pointlessly difficult to read. (Again, an "outside of the game" solution.) The text-editing features were rather primitive (IIRC, you could not use line returns, or something like that), and the "sketches" were rendered to look like rough monochrome pencil sketches, rather than full-colour screenshots. Better to get a real notebook or graph paper, pencil, and eraser. Once you get underground, you cannot really wander off to another area to take a break and hope for inspiration. You mostly can only work on the puzzle in front of you. It's a cardinal sin if the solution is not in the game. That's not "outside the box", that's "outside the game". For one of the puzzles, someone (who claimed to be one of the developers) recommended thinking "outside the box", and taking a video of the screen with a phone, and then slow-mo through the sequence which was changing each time through. One puzzle periodically resets without telling you that you have to start from scratch. Some puzzles solutions were just too arbitrary to solve without a walkthrough. Either way, you step through the portal mist and go straight to the credits. It depended on which NPC you believed with no evidence or spectacular events to support either of them. I did a last-minute save so I could see both the "Bad Ending" and the "Good Ending", but frankly, I could not really tell the difference. I'm glad I only paid a discounted price for it. I was hoping that the ending would redeem it (it didn't). The last half of it got to be pretty tedious, which is why it took me a few months of on-and-off playing to wrap it. The Quern scenery and gizmos were nice, especially for the first half, but I only finished the game just to be polite, and to see how it came out. It is a testament to the remainder of the game that I recommend it nonetheless.īear in mind that my standards of game quality and/or frames of reference are Riven, URU, and Obduction, so here goes. I had to alt-tab into Notepad to complete it because I couldn't write it down fast enough, and if your fingers are slow you may not be able to pass it at all. This is the single most obscenely frustrating puzzle I have ever experienced in a video game. You have to memorize eleven randomized blips that come at you in a rapid sequence, and repeat them back to where they came from in the precise sequence. The art direction of the game is interesting while some people have complained about the generally muted color scheme, to me it perfectly suits a forbidden land lost to time, and the environments and items are overall well-constructed. One of the cooler "archaeological" moments I had was (MINOR SPOILER, only open if you're on the fence) realizing that I could determine the color of the reagent that occupied an empty vessel by the drips of reagent that had fallen beneath its spigot. Puzzle quality is quite variable some puzzles feel entirely intuitive and natural, while others can be frustrating (there is one particular puzzle you should be aware of that I will make note of at the end of the review). The genre of "archaeological puzzler", most known from the Myst series, is not one that frequently sees new games due to the attention to detail required to make them work while not as refined or tightly produced as titles like Riven or Outer Wilds, and leaning more towards the Riven side of "semi-archaeological" (some puzzles still feel kind of arbitrary), Quern still presents an overall compelling experience with its own distinct flavor.













Quern help